Agent

e.g. people, societies, ghosts

Definition

Agents give an Object purpose through application.

  • Much like Objects, Agents are loosely defined archetypes—'templates' that a player can shape to fit their story.

  • They will often have story questions associated with them: asking about their background, their time with the Object, etc.

  • Players will be asked to describe the time the Object spent with the Agent, potentially including a choice of prompts from one or more Tables.

Intention

Lost & Found games are focused on Objects, but that doesn't mean they're uninterested in Agents. In fact, the history of an Object is largely the story of the various Agents that use it throughout its existence. But, crucially, an Object's time together with any one Agent is always only part of the story.

Providing a fixed selection of Agent 'templates' for a player to choose from, as opposed to a more freeform selection, supports a more structured story—especially when they are organised into Acts.

Example

Advice

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