Trait

e.g. 'flaming', 'fast', 'sarcastic'

Definition

Traits are codified properties of the Object that make it unique and interesting. They could be physical descriptors, intangible properties, reputations, etc.

  • They are usually a single word.

  • Traits are not fixed.

    • Players are encouraged to Change them over the course of their story, reflecting how their Object develops over time.

  • A list of suggested Traits is provided for each Object.

    • Players are encouraged to make their own Traits if desired.

Intention

By making them codified, Traits provide a method to control the rate of Change that an Object might experience over the course of the game.

They can have subtext and deeper meaning for the player, for example the Trait 'Legendary' will necessarily be supported by the events of their story. Since this is a single-player experience, it's not as important for this deeper meaning to be recorded explicitly.

Providing example Traits for each Object helps to set the tone and inspire the player.

Example

Advice

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