Rest
Time passing as the Object waits between Agents.
Definition
Objects are not in continuous, unbroken use. There is invariably some period of downtime between Agents. This is Rest.
During a Rest, the Object is inert.
As part of a longer Rest, players may be asked to choose a prompt about the passing of time.
The longest periods might ask players to choose multiple times from the Tables
Atmospheric music can be provided to listen to instead of silence.
Intention
While there is little to focus on in the Rest periods between Agents, making space for it mechanically helps to solidify that we're experiencing this story from the perspective of the Object. Whether it is reflective, meditative or boring, we get some small window into the experience of the Object during its long wait.
It also gives the idle minds of the players some space to look backwards & forwards to contemplate the shape of their story, which can be hard to make time for when writing continuously.
Finally, it's nice sometimes to have an excuse to sit quietly!
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