A list of prompts.
Tables are lists of prompts that players will pick from when instructed.
- Each table will have a specific theme or grouping of prompts.
- Prompts are usually an establishing line followed by one or two questions.
- E.g. "An event has transpired. Question about the event? Follow up question?"
Tables are another way to give players a structured choice about where to take their story. When a player chooses a prompt from a Table, it usually establishes something true that has happened in their story—an event, effect, etc. They will then have a chance to further elaborate through a number of questions.
Each Table has six prompts of typically two or three sentences each. Here are a selection of prompts from across Artefact's Tables:
- Gold and silver dull. Iron rusts. Colours fade to a sepulchral grey. What would your creator say if they saw you now?
- Whether by frost, corrosion or something stranger a prominent setting or rune is damaged irreparably. How does the damage affect one of your properties?
- You are swallowed by a passing sentient ooze—translucent and hungry. Where does the strange creature make its home, and what else of note churns with you in its viscous form?
- You intentionally deceived or refused to help your Keeper, leading to their demise. What took place and why did you act in that way?
- A stronghold of great importance was attacked by a dreadful, monstrous horde. How did you help your Keeper drive off the fearsome assailants?
Players are usually instructed to choose a prompt from a Table, but they could also randomly determine one. Using a fixed number of prompts in each Table makes it easier to do this, especially if the number is a common die size (e.g. 6).