Playbook
A collection of Object content.
Definition
A Playbook is a collection of content centred around an Object.
A Lost & Found game might have just one Playbook, or multiple Playbooks for different Object archetypes.
Intention
If you've only got one type of Object in your game, Playbooks are a simple way to bring all the relevant content into one place.
If your game supports more than one kind of Object, grouping content into a Playbook lets you create a tonally-consistent experience for each Object. You can tailor each aspect of the Playbook (Creator, Traits, etc) to be specific to that Object, making them feel distinct from one another.
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