Playbook

A collection of Object content.

Definition

A Playbook is a collection of content centred around an Object.

  • An Object, Creator, questions, suggested Traits and Drawing instructions are collected into a Playbook—usually a single page.

  • A Lost & Found game might have just one Playbook, or multiple Playbooks for different Object archetypes.

Intention

If you've only got one type of Object in your game, Playbooks are a simple way to bring all the relevant content into one place.

If your game supports more than one kind of Object, grouping content into a Playbook lets you create a tonally-consistent experience for each Object. You can tailor each aspect of the Playbook (Creator, Traits, etc) to be specific to that Object, making them feel distinct from one another.

Example

Advice

Last updated

Was this helpful?