Playbook
A collection of Object content.
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A collection of Object content.
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A Playbook is a collection of content centred around an .
An , , questions, suggested and instructions are collected into a Playbook—usually a single page.
A Lost & Found game might have just one Playbook, or multiple Playbooks for different archetypes.
If you've only got one type of in your game, Playbooks are a simple way to bring all the relevant content into one place.
If your game supports more than one kind of , grouping content into a Playbook lets you create a tonally-consistent experience for each . You can tailor each aspect of the Playbook (, , etc) to be specific to that Object, making them feel distinct from one another.
In , where are different kind of magical items, there are nine Playbooks. E.g. The Weapon, The Shield, The Instrument, etc.
In , where the is a spaceship, there is just one Playbook—The Ship.
The content that makes up a Playbook doesn't need to be entirely unique for each in your game. You might repeat certain key questions, or they might share some or all of their suggested .
Deciding how many Playbooks to include with your game is a question of variety and scope:
Within the broad category of your game is designed around, how many distinct archetypes do you think there are? In , the nine Playbooks all represent magical items, and (for example) a Weapon is clearly different from an Instrument in some fundamental ways that the game wanted to represent. But the difference between different kinds of Weapons (e.g. axe, sword) was not considered great enough to warrant unique Playbooks.
Also, of course, there is no hard stopping point for how many Playbooks you might create—but at some point you'll run out of time, money or interest!