Playbook

A collection of Object content.

Definition

A Playbook is a collection of content centred around an Object.

  • An Object, Creator, questions, suggested Traits and Drawing instructions are collected into a Playbook—usually a single page.

  • A Lost & Found game might have just one Playbook, or multiple Playbooks for different Object archetypes.

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Intention

If you've only got one type of Object in your game, Playbooks are a simple way to bring all the relevant content into one place.

If your game supports more than one kind of Object, grouping content into a Playbook lets you create a tonally-consistent experience for each Object. You can tailor each aspect of the Playbook (Creator, Traits, etc) to be specific to that Object, making them feel distinct from one another.

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Example

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Advice

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